gaming

Werewolves- History and Legend with Tchipakkan

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Werewolves- History and Legend with Tchipakkan

I’ll cover shape shifters and lycanthropes from the Norse berserkers to the witches of the early renaissance, (mostly concentrating on European) to modern interpretations in media, gaming, and magickal theory and practice. What do these accounts have in common, and what does modern shamanic practice show us about these legends?
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Concert! Rhiannon’s Lark!

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Rhiannon’s Lark is a solo music project created by Alyssa Yeager (sensual vocals, growly guitar, candy-coated ukulele) to express the reality of life as a geek, goddess, and girl. Alyssa is known for her “magickal, mystical storytelling”. She began touring the festival circuit in 2005 with the band Telling Point, and has shared bills with artists including Frenchy and the Punk, Wendy Rule, Kellianna, and Tuatha Dea. She has released 5 original albums, including a children’s album designed to encourage kids and caretakers to be creative and tell their own stories in song. Alyssa’s background in music therapy motivates her to create songs that connect to the daily experiences in the lives of her listeners. She brings gaming, fantasy, morality, and t-rexes together into a show that will comfort your ears, get you laughing, and possibly even make you think.

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Panel Spotlight: Gaming and Real Magick

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Picture being in someone’s living room, a warm friendly place, where some really brilliant, experienced people are having an animated discussion about topics on healing, divination, magic, folklore and spirituality. You can ask questions or just listen. That’s what our panels are like, not experts sitting behind a table.
Please come to the atrium to enjoy or join the conversation!

Watch this blog on Fridays for descriptions of panels we’ll be highlighting!

First Highlight: Gaming and Real Magickauthentic thaumaturgy cover

Role playing (mostly tabletop, because when you’re playing a game you don’t want real magic happening, so tossing seed packets is better), often includes players using magick and psychic abilities. Different systems use different ways to describe how this works, and some systems reflect what we’ve learned better than others. Issac Bonewits who wrote the seminal book Real Magic, years later came out with an adaptation for gaming Authentic Thaumaturgy. Those of us who are both magick users or psychic, and also game players are often  struck by the contrasts and carry-overs between gaming and real world magick. Let’s talk about what game designs get right, what they get wrong, and how this may affect those learning to use real magick. (How well does roling a 20 sided die reflect the success rate of casting a spell?)

 

 

 

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